Ugh had to learn how to unwrap UVW’s not fun – wasted my weekend.
Ended up with this:
I know what you’re thinking…not fucking bad ay?!
I used some post production techniques that I do for photography, that’s why it looks a bit styled.
I am proud of this, let me know what you think.
Thanks for watching.

Mate, looks friggin awesome. Really. This just bumped you up my “skill chart” a whole 20 positions haha
Congrats!
Ps.: this also means that I might bother you with some further “tweaking” and “feedback” sessions on my latest models. Hope you won’t mind.
Cheers.
Many thanks – you are too kind.
About the tweaking and feedback – Any time man!
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Looking very awesome! Why did u need to unwrap this one? I realy like the postwork you´ve done, also materials turned out very realistic along with a nice lighting, only the DoF is a little bit too much for my taste, but realy fastatic work! And yeah, unwrapping sux =)
Thanks man! I needed to unwrap it so that the bump/reflective/specular maps didn’t get stretch. It wasn’t fun doing the whole chair.
Glad you like the post work
Very cool mate
love the detail…
thanks man!
Looks pretty good to me, shading is lovely. Deformations on the front squab of the seat look a bit unnatural though, but I wouldn’t like to say that they are not accurate to your reference though! You ZB any of it, or old school?
Thanks mate. Glad you liked that shading, that was my biggest challenge on this model. I know what you mean about the deformations, I went a bit mad! I got carried away, I wanted the seat to look soft and comfy and used.
There is no ZBrush all old school modelling.
Very nice, and I feel your pain on learning UV unwrapping
omg, that looks so nice. Great skills buddy! I didnt even know you could do that? My brother just plays around with photoshop. Did you use photoshop?
Hey,
The model was done in a 3D application called 3D Studio Max. It was rendered in V-Ray and then Photoshop was used for the post production to lift the image slightly.
Thanks for stopping by.
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